module Base
{

	item LyingBroom
    {
        DisplayCategory = Household,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingBroom,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Broom,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pushbroom,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BroomBreak,
        DoorHitSound = BroomHit,
		HitSound = BroomHit,
		HitFloorSound = BroomHit,
		SwingSound = BroomSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
        AttachmentType = Shovel,
        Tags = ClearAshes,
    }

    item LyingPlunger
	{
	    DisplayCategory = Household,
		MaxRange	=	1.1,
		WeaponSprite	=	LyingPlunger,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	0.5,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	3,
		MaxHitCount	=	2,
		DoorDamage	=	2,
		SwingAnim	=	Bat,
		DisplayName	=	Plunger,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Plunger,
        BreakSound  =   PlungerBreak,
        DoorHitSound = PlungerHit,
		HitSound = PlungerHit,
		HitFloorSound = PlungerHit,
		SwingSound = PlungerSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
        AttachmentType = Knife,
	}

    item LyingBanjo
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        WeaponSprite	=	LyingBanjo,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Banjo,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Banjo,
        BreakSound  =   BanjoBreak,
        DoorHitSound = BanjoHit,
		HitSound = BanjoHit,
		HitFloorSound = BanjoHit,
		SwingSound = BanjoSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.6,
        BaseSpeed = 1.1,
        TwoHandWeapon = TRUE,
        AttachmentType = Guitar,
    }

    item LyingGuitarAcoustic
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.3,
		MinAngle	=	0.8,
		WeaponSprite	=	LyingGuitar_Acoustic,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	3,
		Weight	=	2.3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	2,
		MaxHitCount	=	3,
		DoorDamage	=	3,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Lying Acoustic Guitar,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	GuitarAcoustic,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AcousticGuitarHit,
		HitSound = AcousticGuitarHit,
		HitFloorSound = AcousticGuitarHit,
        BreakSound = AcousticGuitarBreak,
		SwingSound = AcousticGuitarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = GuitarAcoustic,
    }

    item LyingGuitarElectricBassBlack
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	LyingGuitar_ElectricBassBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

    item LyingGuitarElectricBassBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	LyingGuitar_ElectricBassBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

    item LyingGuitarElectricBassRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	LyingGuitar_ElectricBassRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

    item LyingGuitarElectricBlack
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	LyingGuitar_ElectricBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

    item LyingGuitarElectricBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	LyingGuitar_ElectricBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

    item LyingGuitarElectricRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	LyingGuitar_ElectricRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0, 
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }
    item LyingViolin
    {
        DisplayCategory = Instrument,
        MaxRange	=	1,
        WeaponSprite	=	LyingViolin,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	1,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Violin,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Violin,
        BreakSound  =   ViolinBreak,
        DoorHitSound = ViolinHit,
		HitSound = ViolinHit,
		HitFloorSound = ViolinHit,
		SwingSound = ViolinSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    }

    item LyingExtinguisher
	{
	    DisplayCategory = Household,
		Weight	=	2,
		Type	=	Drainable,
        UseWhileEquipped	=	FALSE,
        UseDelta	=	0.1,
		DisplayName	=	Extinguisher,
		Icon	=	Extinguisher,
		MetalValue = 25,
		Tooltip = Tooltip_Extinguisher,
		WorldStaticModel = LyingExtinguisher,
		cantBeConsolided = TRUE,
	}

    item LyingHockeyStick
    {
        DisplayCategory = Sports,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingHockeyStick,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Hockey Stick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FieldHockeyStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   HockeyStickBreak,
        DoorHitSound = HockeyStickHit,
		HitSound = HockeyStickHit,
		HitFloorSound = HockeyStickHit,
		SwingSound = HockeyStickSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
    }

    item LyingIceHockeyStick
    {
        DisplayCategory = Sports,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingIceHockeyStick,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Ice Hockey Stick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	HockeyStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   HockeyStickBreak,
        DoorHitSound = HockeyStickHit,
		HitSound = HockeyStickHit,
		HitFloorSound = HockeyStickHit,
		SwingSound = HockeyStickSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
    }

    item LyingLaCrosseStick
    {
        DisplayCategory = Sports,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingLaCrosseStick,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	LaCrosse Stick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	LacrosseStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   LacrosseStickBreak,
        DoorHitSound = LacrosseStickHit,
		HitSound = LacrosseStickHit,
		HitFloorSound = LacrosseStickHit,
		SwingSound = LacrosseStickSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
    }

    item LyingPickAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingPickAxe,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	13,
        MaxHitCount	=	3,
        DoorDamage	=	35,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PickAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = PickAxeBreak,
        DoorHitSound = PickAxeHit,
		HitSound = PickAxeHit,
		HitFloorSound = PickAxeHit,
		SwingSound = PickAxeSwing,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	25,
        CritDmgMultiplier = 9,
        MinDamage	=	1,
        MaxDamage	=	2.2,
        BaseSpeed = 0.8,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
    }

    item LyingCanoePadel
    {
        DisplayCategory = Sports,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingCanoePadel,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Canoe Paddle,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Paddle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   CanoePaddleBreak,
        DoorHitSound = CanoePaddleHit,
		HitSound = CanoePaddleHit,
		HitFloorSound = CanoePaddleHit,
		SwingSound = CanoePaddleSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1.3,
        BaseSpeed = 0.85,
        AttachmentType = Shovel,
    }

    item LyingCanoePadelX2
    {
        DisplayCategory = Sports,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingCanoePadelX2,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	2.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Canoe Paddle Double,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	PaddleDouble,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   CanoePaddleDoubleBreak,
        DoorHitSound = CanoePaddleDoubleHit,
		HitSound = CanoePaddleDoubleHit,
		HitFloorSound = CanoePaddleDoubleHit,
		SwingSound = CanoePaddleDoubleSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	50,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.9,
        BaseSpeed = 0.8,
        AttachmentType = Shovel,
    }

    item LyingLeafRake
    {
        DisplayCategory = Gardening,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingLeafRake,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Leaf Rake,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	LeafRake,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   LeafRakeBreak,
        DoorHitSound = LeafRakeHit,
		HitSound = LeafRakeHit,
		HitFloorSound = LeafRakeHit,
		SwingSound = LeafRakeSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
   		WeaponLength = 0.65,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
     }

    item LyingRake
    {
        DisplayCategory = Gardening,
        MaxRange	=	1.6,
        WeaponSprite	=	LyingRake,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Rake,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Rake,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   RakeBreak,
        DoorHitSound = RakeHit,
		HitSound = RakeHit,
		HitFloorSound = RakeHit,
		SwingSound = RakeSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    	WeaponLength = 0.68,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
  }

    item LyingGardenFork
    {
        DisplayCategory = Gardening,
        MaxRange	=	1.37,
        WeaponSprite	=	LyingGardenFork,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	Garden Fork,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pitchfork,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   GardenForkBreak,
        HitFloorSound	=	GardenForkHit,
        ImpactSound	=	GardenForkHit,
        DoorHitSound = GardenForkHit,
        HitSound	=	GardenForkHit,
        SwingSound = GardenForkSwing,
        AttachmentType = Shovel,
        Tags = DigPlow,
    }

    item LyingSnowShovel
    {
        DisplayCategory = ToolWeapon,
        Type				=			Weapon,
        DisplayName			=		Snow Shovel,
        Icon				=		SnowShovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	LyingSnowShovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   SnowShovelBreak,
        DoorHitSound = SnowShovelHit,
		HitSound = SnowShovelHit,
		HitFloorSound = SnowShovelHit,
		SwingSound = SnowShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
      	WeaponLength = 0.7,
      	AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

    item LyingShovel
    {
        DisplayCategory = Gardening,
        Type				=			Weapon,
        DisplayName			=		Shovel,
        Icon				=		Shovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	LyingShovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
		HitSound = ShovelHit,
		HitFloorSound = ShovelHit,
		SwingSound = ShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

    item LyingShovel2
    {
        DisplayCategory = Gardening,
        Type				=			Weapon,
        DisplayName			=		Shovel,
        Icon				=		Shovel2,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	LyingShovel02,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			5,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
        HitSound = ShovelHit,
        HitFloorSound = ShovelHit,
        SwingSound = ShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MinDamage			=			0.8,
        MaxDamage			=			1.9,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

    item LyingGardenHoe
    {
        DisplayCategory = Gardening,
        Type				=			Weapon,
        DisplayName			=		Garden Hoe,
        Icon				=		Hoe,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	LyingGardenHoe,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   GardenHoeBreak,
        DoorHitSound = GardenHoeHit,
		HitSound = GardenHoeHit,
		HitFloorSound = GardenHoeHit,
		SwingSound = GardenHoeSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	35,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.7,
        MinDamage			=			0.6,
        BaseSpeed = 0.85,
       	WeaponLength = 0.65,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
      }

	item LyingMirror
	{
	    DisplayCategory = Appearance,
		Weight	=	0.2,
		Type	=	Normal,
		DisplayName	=	Mirror,
		Icon	=	Mirror,
		MetalValue = 2,
		WorldStaticModel = LyingMirror,
	}

    item LyingDoll
    {
        DisplayCategory = Junk,
        Type				=			Normal,
        DisplayName			=		    Doll,
        Icon				=			Doll,
        Weight				=			0.1,
        WorldStaticModel = LyingDoll,
    }

	item LyingPillow
	{
	    DisplayCategory = Material,
		Weight	=	0.8,
		Type	=	Normal,
		DisplayName	=	Pillow,
		Icon	=	Pillow,
		StaticModel = Pillow,
		WorldStaticModel = LyingPillow_Ground,
	}
	item HighPillow
	{
	    DisplayCategory = Material,
		Weight	=	0.8,
		Type	=	Normal,
		DisplayName	=	Pillow,
		Icon	=	Pillow,
		StaticModel = Pillow,
		WorldStaticModel = HighPillow_Ground,
	}
    item LyingGolfclub
    {
        DisplayCategory = Sports,
        MaxRange	=	1.42,
        WeaponSprite	=	LyingGolfClub,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.6,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Golfclub,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Golfclub,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        TreeDamage  =   0,
        EnduranceMod = 0.6,
        MetalValue = 90,
        BreakSound  =   GolfclubBreak,
        DoorHitSound = GolfclubHit,
		HitSound = GolfclubHit,
		HitFloorSound = GolfclubHit,
		SwingSound = GolfclubSwing,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
        AttachmentType = BigBlade,
    }
    item LyingBaseballBat
	{
	    DisplayCategory = Sports,
		MaxRange	=	1.25,
		WeaponSprite	=	LyingBaseballBat,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	2,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Baseball Bat,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BaseballBat,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BaseballBatBreak,
        DoorHitSound = BaseballBatHit,
		HitSound = BaseballBatHit,
		HitFloorSound = BaseballBatHit,
		SwingSound = BaseballBatSwing,
        TreeDamage  =   1,
		CriticalChance	=	40,
		critDmgMultiplier = 2,
		MinDamage	=	0.8,
		MaxDamage	=	1.1,
		BaseSpeed = 1,
		WeaponLength = 0.5,
		AttachmentType = Shovel,
	}
	item LyingBaseballBatNails
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	1.28,
		WeaponSprite	=	LyingBaseballBatSpiked,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	7,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Spiked Baseball Bat,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BaseballBatNails,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SpikedBaseballBatBreak,
        DoorHitSound = SpikedBaseballBatHit,
		HitSound = SpikedBaseballBatHit,
		HitFloorSound = SpikedBaseballBatHit,
		SwingSound = SpikedBaseballBatSwing,
        TreeDamage  =   1,
        MetalValue = 5,
        CriticalChance	=	30,
        critDmgMultiplier = 5,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.95,
		WeaponLength = 0.5,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}
	item LyingAxe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.2,
		WeaponSprite	=	LyingFireAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	13,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Axe,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AxeHit,
		HitSound = AxeHit,
		HitFloorSound = AxeHit,
		SwingSound = AxeSwing,
        BreakSound  =   AxeBreak,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage	=	0.8,
        MaxDamage	=	2,
		WeaponLength = 0.38,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
    }
    item LyingWoodAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	LyingWoodAxe,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	55,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Wood Axe,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	WoodAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = WoodAxeSwing,
        DoorHitSound = WoodAxeHit,
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage  =   55,
        MetalValue = 120,
        CriticalChance	=	50,
        CritDmgMultiplier = 12,
        MinDamage	=	1.3,
        MaxDamage	=	3,
        BaseSpeed = 1,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }
    item LyingSledgehammer
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.35,
		WeaponSprite	=	LyingSledgeHammer,
		MinAngle	=	0.8,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	=	4,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	40,
		Weight	=	6,
		SplatNumber	=	3,
		PushBackMod	=	1,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	3,
		DoorDamage	=	40,
		IdleAnim	=	Idle_Weapon2,
		CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	=	Heavy,
		DisplayName	=	Sledgehammer,
		MinRange	=	0.7,
		SwingTime	=	2,
		HitSound = SledgehammerHit,
		HitFloorSound = SledgehammerHit,
		SwingSound = SledgehammerSwing,
		DoorHitSound	=	SledgehammerHit,
		KnockdownMod	=	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Sledgehamer,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SledgehammerBreak,
        TreeDamage  =   10,
        MinDamage	=	2,
        MaxDamage	=	3,
        MetalValue = 120,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
      	WeaponLength = 0.65,
      	RequiresEquippedBothHands = TRUE,
      	AttachmentType = BigBlade,
        Tags = Sledgehammer,
	}

	item LyingSledgehammer2
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	LyingSledgeHammer02,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        EnduranceMod	=	4,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.04,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	40,
        Weight	=	6,
        SplatNumber	=	3,
        PushBackMod	=	1,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	40,
        IdleAnim	=	Idle_Weapon2,
        CantAttackWithLowestEndurance	=	TRUE,
        SwingAnim	=	Heavy,
        DisplayName	=	Sledgehammer,
        MinRange	=	0.7,
        SwingTime	=	2,
        HitSound = SledgehammerHit,
        HitFloorSound = SledgehammerHit,
		SwingSound = SledgehammerSwing,
        DoorHitSound = SledgehammerHit,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Sledgehammer2,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SledgehammerBreak,
        TreeDamage  =   10,
        MetalValue = 120,
        MinDamage	=	2,
        MaxDamage	=	3,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
        WeaponLength = 0.65,
        RequiresEquippedBothHands = TRUE,
        AttachmentType = BigBlade,
        Tags = Sledgehammer,
    }

    item BookFirstAid4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = First Aid Vol. 4,
		Icon	=	Book2,
        SkillTrained = FirstAid,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedLightBlue_Ground,
	}

     item BookTrapping4
    {
        DisplayCategory = SkillBook,
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName = Trapping Vol. 4,
        Icon	=	Book4,
        SkillTrained = Trapping,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedYellowBrown_Ground,
    }

     item BookFishing4
    {
        DisplayCategory = SkillBook,
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName = Fishing Vol. 4,
        Icon	=	Book5,
        SkillTrained = Fishing,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedPurple_Ground,
    }

    item BookCarpentry4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Carpentry Vol. 4,
		Icon	=	Book8,
        SkillTrained = Carpentry,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedBrown_Ground,
	}

    item BookMechanic4
    {
        DisplayCategory = SkillBook,
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName = Mechanics Vol. 4,
        Icon	=	Book11,
        SkillTrained = Mechanics,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedYellow_Ground,
    }

    item BookBlacksmith4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Blacksmith Vol. 4,
		Icon	=	Book6,
        SkillTrained = Blacksmith,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedRedPink_Ground,
	}


    item BookMetalWelding4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Metalwork Vol. 4,
		Icon	=	Book7,
        SkillTrained = MetalWelding,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedGrey_Ground,
	}

    item BookElectrician4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Electrician Vol. 4,
		Icon	=	Book6,
        SkillTrained = Electricity,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedRedPink_Ground,
	}

    item BookCooking4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Cooking Vol. 4,
		Icon	=	Book9,
        SkillTrained = Cooking,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedDarkCyan_Ground,
	}

    item BookFarming4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Farming Vol. 4,
		Icon	=	Book3,
        SkillTrained = Farming,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedLightGreen_Ground,
	}

    item BookForaging4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Foraging Vol. 4,
		Icon	=	Book10,
        SkillTrained = Foraging,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedGreen_Ground,
	}

    item BookTailoring4
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	340,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Tailoring Vol. 4,
		Icon	=	Book11,
        SkillTrained = Tailoring,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = LyingBookClosedYellow_Ground,
	}
    item LyingGuitarcase
    {
        DisplayCategory = Container,
        WeightReduction	=	20,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	Guitar Case,
        Icon	=	GuitarCase01,
        RunSpeedModifier = 0.97,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ReplaceInSecondHand = Bag_GuitarCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_GuitarCase_RHand holdingbagright,
        WorldStaticModel = LyingClassicGuitarCase_Ground,
    }
}
